
Eugenio Lopez

Games
Engine: Unity
Team size: 8
Role: Designer, Programmer, Trailer Creation
Genre: 2D, Bullet Heaven
Status: Upcoming Release (Steam)In the summer of 2024, I participated in the GMTK Game Jam.In this jam my team and I created Frogmageddon, a vampire survivors-like game where you grow an army of frogs to fight a seemingly endless swarm of snakes.- Solidified initial design by distilling broad list of ideas into an experience we can expand upon
- Helped refined damage system and made experience points move automatically to the player
- Balanced the game for our casual to mid level audience
- Worked with Steamworks to implement Steam achievements to give interesting milestones for playersWe have showcased the game and its continued development at various events such as GDC, BostonFIG, IGDA Clark, and PAX East.Click the link above and wishlist the game on Steam!
Engine: Unity
Team size: 4
Role: Designer, Level Designer, 3D Artist, Narrative
Genre: 3D, Mystery
Status: Released (Itch)Final project for Level Design and Game Architecture course at Northeastern.- Created grayboxes, models, textures, and refined the narrative
- Applied fundamental architectural properties such as echoes and good shape to keep our space grounded and whole with our cyberpunk and art deco aesthetic
-Worked in tandem with my team's artist to establish that aesthetic and create designs to deliver on our level's themes of high status and mysterySet in the top floor of a cyberpunk city high-rise, you are an investigator trying to solve the murder of Richard Fusara. A high status individual. Using the CHRONOS system, you enter a simulation of past events. But due to its limitations, each person is represented by a digital mannequin. Flip back and forth through past events to find who killed Richard.
Engine: Unity
Team size: 1
Role: Creator
Genre: 3D, Walking simulator, Liminal
Status: Released (Itch)- Delivered a complete and immersive experience of walking through a liminal and dreamlike space that is unfamiliar to the player
Engine: Godot
Team size: 1
Role: Creator
Genre: 3D, Narrative, Walking simulator
Status: Released (Itch)In the summer of 2024, I studied abroad for a month in Japan.- Created a narrative game that explores the everyday experiences of a citizen or a visitor through an immersive and cyclical poem

About

My name is Eugenio Lopez, I am a fourth year at Northeastern University with a Game Design major and a Computer Science minor. I have loved and been interested in the art and creation of games ever since I got my hands on titles such as Super Meat Boy and Crypt of the Necrodancer back in 2016 and seeing the creative potential of the medium. Now, I am involved in the creation of a variety of games and projects.My goal in any project is to create the strongest foundations for the game to succeed. Whether that be in solid game design, an engaging narrative, or helping implement new game mechanics. My job is to craft a fundamentally sound experience with a narrative and mechanical implementations to back it up.I love the work that I do. Being able to work with talented individuals from various backgrounds to make an idea a reality is what makes this work truly fulfilling.I am always open to talk about games, their design, my experiences having been to five continents, and so much more. Just send me an email and I'll get back to you soon.Hobbies / Interests:
- Photography
- Alpine skiing
- Cross country
- Saxophone (Alto/Soprano)
- Instrumental music
- Fashion