Games
Engine: Unreal Engine 5
Team size: 1
Role: Creator
Genre: 3D, Combat
Status: Unreleased Prototype1 week prototype in Unreal Engine. Slash enemies in this stylized cinematic scene!Created:
- Combat system with a shockwave ability
- Custom Animation Blueprint for the sword
- Animations for the player, sword, and enemies
- Player, sword, and enemy models
- Custom VFX
- Custom grass shader
Engine: Unity
Team size: 8
Role: Designer, Programmer, Trailer Creation
Genre: 2D, Bullet Heaven
Status: Released (Steam)Become the horde in this survival game! Expand your army from a lone frog warrior to a 100+ army against the slithery snake onslaught!- Solidified initial design by distilling broad list of ideas into an experience we can expand upon
- Created combat system and made experience points move automatically to the player
- Implemented destructible objects
- Balanced the game for our casual to mid level audience
- Worked with Steamworks to implement Steam achievements to give interesting milestones for playersWe have showcased the game and its continued development at various events such as GDC, PAX East, BostonFIG, and IGDA Clark.Played by Vinny Vinesauce, who has over 2 million combined subscribers on Youtube and 600k followers on Twitch. Met him at PAX East and sent over a game key along with our press kit to help him make that stream a reality.Click the link below and play the game on Steam!
Engine: Unity
Team size: 4
Role: Producer, Level Designer, 3D Artist, Narrative
Genre: 3D, Mystery
Status: Released (Itch)- Created grayboxes, models, textures, and refined the narrative
- Applied fundamental architectural properties such as echoes and good shape to keep our space grounded and whole with our cyberpunk and art deco aesthetic
- Worked in tandem with my team's artist to establish that aesthetic and create designs to deliver on our level's themes of high status and mysterySet in the top floor of a cyberpunk city high-rise, you are an investigator trying to solve the murder of Richard Fusara, a high status individual. Using the CHRONOS system, you enter a simulation of past events. But due to its limitations, each person is represented by a digital mannequin. Flip back and forth through past events to find who killed Richard.
Engine: Physical Game
Team size: 1
Role: Lead Designer
Genre: TTRPG, Adventure
Status: Released (Itch)- Created a meta take on D&D as players fight for power over the Rulebook, and the GM role, to erase their regretful past.
- Created design documents, iterated over multiple playtesting sessions, and published the game.
About
[email protected]

My name is Eugenio Lopez, I am a fourth year at Northeastern University with a Game Design major and a Computer Science minor. I have loved and been interested in the art and creation of games ever since I got my hands on titles such as Super Meat Boy and Crypt of the Necrodancer back in 2016 and seeing the creative potential of the medium. Now, I am involved in the creation of a variety of games and projects.My goal in any project is to create the strongest foundations for the game to succeed. Whether that be in solid game design, an engaging narrative, or helping implement new game mechanics. My job is to craft a fundamentally sound experience with a narrative and mechanical implementations to back it up.I love the work that I do. Being able to work with talented individuals from various backgrounds to make an idea a reality is what makes this work truly fulfilling.I am always open to talk about games, their design, my experiences having been to five continents, and so much more. Just send me an email and I'll get back to you soon.Hobbies / Interests:
- Photography
- Alpine skiing
- Cross country
- Saxophone (Alto/Soprano)
- Instrumental music
- Fashion